![]() ![]() Career: mission area correctly set while escorting transport planes in Stalingrad TOW ġ2. keep_binary_log = 0 option in startup.cfg correctly removes binary logs from the game folder on exit ġ1. ![]() A rare crash that could happen in high load situations like joint air-ground engagements with many units has been fixed ġ0. Multiplayer: missing AP hit sound effects and some other sounds restored ĩ. Multiplayer: various issues like statistics 'freezing', inability to start a mission, kill messages disappearing were fixed for high-load servers Ĩ. Multiplayer: 'allow other players to man stations' option now saved ħ. AA searchlights now can follow Attack Area command which can be used to limit their search area and/or use them as visible beacons (useful for mission designers) Ħ. ![]() Additional renderer optimizations for sea maps (Kuban, Bodenplatte in the future) allowed to boost performance on such maps even more ĥ. Force Feedback joystick owners who experience stutters can alter the new value in startup.cfg that governs the maximum frequency of FFB effects polling to try to eliminate them (update_freq parameter in section can be set to a value from 0.5 Hz to 10 Hz, example: update_freq = 10.0) Ĥ. They can alter the values of other logical elements - Counter and Timer (when used with a Timer object, Set Val can input a negative value to reset and stop a Timer) ģ. New control elements added to mission logic (useful for mission designers): "Modifier: Add Val" and "Modifier: Set Val". Late war British pilot added to Spitfire Mk.IXe Ģ. For example, a certain mission event like a premature elimination of some targets can lower the threshold of a Counter to make sure the others are eliminated at the moment the player arrives to the waypoint.ġ. To alter a Counter value, use the 0 index of the controllable value or alter Counter threshold using the 1-st index. modifying a Counter trigger value and threshold (initiall set in a mission). For example, this can be used to reset and stop a timer in a mission, delaying some events tied to it. When set to a negative value, the time counter is reset and the timer stops until the next input. A modifier can set, add or substract the time value in a timer by using the 0 index of the controllable value and 1-st field of the value vector. We plan to widely use them to alter various triggers in the future, but at the moment they can be used for: To do this, there are two new logical objects Modifier: Add Val and Modifier: Set Val. Users who encountered stutters using Microsoft Force Feedback joysticks and TrackIR now have an option to tune FFB effect polling frequency using the additional setting in startup.cfg file.įor mission designers we added a way to control Timer and Counter values dynamically. There are new performance optimizations for sea maps. ![]() Multiplayer improvements also continue since the last version too. We added the new British pilot model to the sim and all Bodenplatte and Flying Circus pilots can now take their oxygen masks and goggles on and off. There is large amount of changes and improvements in aircraft systems, their model and the AI. The damage modeling as a whole was tuned and improved and bugs fixed - you can read the entire list below. Airframe damage system was completely overhauled to take into account additional parameters. The main feature of this release is revised airframe damage modeling - an important part of the damage system. In the not-too-distant future, we'll be adding some huge new features for our Early Access titles, so we've decided to take some time and concentrate on several smaller, but important and long-awaited improvements and create this update. We spent the two weeks since the previous release on intensive work on important aspects of the project. ![]()
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